Workshops & Training Programmes

HoloGen provides interactive workshops, structured learning programmes, and mentoring that support professionals and young people to develop meaningful skills in emerging and immersive technologies. These can be offered as concise introductory sessions or expanded into long-term, organisation-specific initiatives.

What We Do

HoloGen delivers interactive workshops, structured learning programmes, and tailored consultancy that help organisations understand, adopt, and deliver emerging technology initiatives. Whether you are seeking introductory tasters or long-term development pathways, our support is designed to align with your goals, strengthen staff skills, and create positive social impact.

Make it

Services & Programmes

  • Gain hands-on experience with XR equipment and immersive platforms, learning the practical skills, pedagogical strategies, and safeguarding principles necessary to deliver XR-based sessions in educational or youth settings.

  • Beginner-friendly game design programmes using accessible tools such as Roblox Studio and Horizon Studio, supporting problem-solving, creativity, and game creation fundamentals.

  • Workshops in 3D sculpting, digital fabrication, and creative design for youth groups, schools, and creative organisations, using tools like FigminXR, Gravity Sketch, and OpenBrush.

  • Evidence-based, age-appropriate training focused on safe, confident, and ethical participation in digital spaces, tailored to youth and staff audiences.

  • Strategic guidance, programme design, research support, and advisory services for organisations looking to integrate emerging technologies into learning, outreach, or creative practice.

  • Introductory and advanced sessions exploring creative AI tools, digital storytelling, and responsible AI practice for educators, youth workers, and creative teams.

How We Work

Our support can be delivered as:

  • Short-form tasters

  • One-day intensives

  • Multi-week programmes

  • Staff development sessions

  • Bespoke digital innovation projects

Programmes can be delivered online, in person, or through hybrid formats, depending on your organisation’s needs.

All sessions are fully customisable and designed to be accessible for diverse groups. Delivery is available in-person, online, or through immersive XR environments. Partners can also access equipment provision, onboarding support, and follow-up guidance to ensure smooth integration and continued impact.

Get in touch

Client Roster

  • Barry is a passionate advocate for using VR to empower young people. His deep knowledge, client-focused approach, and future-facing insight make him a supportive and inspiring collaborator.

    Digital Youth Work Lead, UK

  • HoloGen provided expert guidance throughout my EdTech startup journey, from product validation using VR to building our MVP with AI-driven role-play tools. Barry's rare blend of creativity and technical insight made him an invaluable partner

    EdTech Founder, UK/Ireland

  • Working with Barry has been a total privilege. His depth of knowledge of how VR can be applied to social care and other settings is extremely comprehensive. He has guided us through every step of the process of setting up a VR project. He has a real understanding of both youth work and immersive technologies and his passion for the work is infectious.

    EPIC Ireland

  • Barry and his colleagues designed a simple and practical working model to bring my business into the VR marketplace. Now I can say “obviously VR will impact on all our lives just as e-commerce has done over the past 30-years.” Having a ‘Virtual Reality’ presence is essential, HoloGen indispensable.

    The Dog Internet, Ireland

  • Barry delivered 4 online sessions introducing us to VR opportunities. He also created Cities of Learning space on AltSpace and facilitated 3 VR sessions with our participants. Barry is a VR learning and training expert.

    Cities of Learning Project Lithuania

  • Barry is a creative force at the intersection of people and technology. A true ideas machine with a rare depth of care and insight.

    Founder, Creative & Immersive Lead, Ireland

  • Barry is a wealth of knowledge in the realm of virtual reality, and how it relates with youth programming. Through his guidance, we’ve been able to develop a VR model for afterschool programs across the globe, which includes ongoing professional development for educators, youth-focused activities, and the global distribution of 400 Meta Quest 2s across 19 countries.

    Technology Clubhouse Manager, USA

Ready to change the way you work with tech?

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