Intro

HoloGen works at the intersection of creativity, technology, and social impact — designing and delivering programmes that help people and organisations do remarkable things with emerging technology.

Whether you're an educator, a youth organisation, a funder, or a creative team — we bring the expertise, the track record, and the passion to support you. Our work spans organisations across Ireland, the UK, Europe, and the US, and every programme we design starts with one question: what difference does this actually make to real people?

From introductory tasters to long-term development pathways — this is what we do.

Line art illustration of a sitting cat wearing sunglasses against a black background.

What We Do

HoloGen designs and delivers interactive workshops, structured learning programmes, and tailored consultancy that help organisations understand, adopt, and deliver emerging technology initiatives. Whether you're looking for an introductory taster or a long-term development pathway, our support is built around your goals, your people, and the communities you serve.

With over two decades of experience and a track record of delivery across Ireland, the UK, Europe, and the US, HoloGen brings real-world expertise, international perspective, and a genuine commitment to social impact to every project we take on.

Services & Programmes

  • You don't need to be a tech expert to use XR powerfully. This programme gives educators and youth workers the hands-on confidence, practical skills, and safeguarding knowledge to bring immersive technology into their work — and make it stick.

    Staff Training & CPD HoloGen offers dedicated staff training and continuing professional development for educators, youth workers, and organisational teams. Whether you're looking to upskill a single team or develop a whole-organisation approach to emerging technology, our training is practical, values-led, and built around your context.

    Training areas include XR and VR for educators, AI in the classroom, online safety and digital wellbeing, and safeguarding in virtual environments. All programmes can be designed as standalone CPD sessions or structured as longer-term development pathways, and can be delivered toward formal CPD accreditation where required. Bespoke organisational training is also available for teams with specific needs or existing initiatives they want to build on.

  • Young people don't just play games — they can build them. Using accessible and beginner-friendly tools, participants develop real creative and problem-solving skills while designing their own games from scratch.

    These sessions take young people on a journey from player to creator. Starting with the basics of game design — mechanics, rules, goals, and feedback loops — participants progress to exploring how games tell stories, build worlds, and create emotional experiences. They learn how design choices shape how a player feels, thinks, and engages, developing a critical and creative lens that goes far beyond simply playing.

    Along the way participants develop practical skills in digital creation, spatial thinking, collaborative design, and iterative problem-solving — all while building something they can be genuinely proud of. Sessions also explore game narrative and storytelling, character and environment design, and how games can carry meaning, culture, and identity.

    Sessions are available in person or online, making them accessible to a wide range of organisations and settings. Programmes can be tailored for youth groups, schools, after-school clubs, or community organisations, and scaled from introductory tasters to multi-week projects.

  • Making in three dimensions is one of the most natural and instinctive forms of human creativity — and immersive technology has made it more accessible than ever. This programme opens up the world of spatial creativity for young people, students, and professionals who want to explore 3D creation as part of their practice, studies, or continuing professional development.

    Participants move beyond the flat screen and into a creative space where they can sculpt, paint, design, and build in ways that feel immediate, intuitive, and genuinely exciting. Working in virtual environments, they discover that spatial creativity — thinking and making in three dimensions — is not a specialist skill reserved for designers or engineers. It is a fundamentally human way of expressing ideas, telling stories, and building worlds.

    Sessions explore 3D sculpting and digital art, virtual fabrication and design, and the relationship between physical and digital making. Participants develop spatial awareness, creative confidence, and a deeper understanding of how three-dimensional thinking can be applied across art, design, architecture, education, and beyond.

    Whether you are a young person discovering creativity for the first time, a student developing a digital practice, or a professional looking to expand your skillset, this programme meets you where you are and takes you somewhere new.

    Sessions are available in person or online and can be tailored for schools, youth organisations, creative groups, higher education settings, and professional development programmes.

  • Being safe online isn't just about rules — it's about building genuine confidence, critical thinking, and the skills to navigate digital spaces ethically, safely, and on your own terms.

    HoloGen's online safety and digital wellbeing programmes are designed to be fun, creative, and genuinely accessible — not dry, lecture-based tick-box exercises. Every session is tailored to the specific age group, setting, and audience it's designed for, whether that's young children encountering the internet for the first time, teenagers navigating social media and online identity, or professionals developing their own digital literacy and safeguarding practice.

    For Young People, sessions cover:

    • Social media safety and digital reputation

    • Cyberbullying, online harassment, and what to do

    • Privacy, data, and understanding what you share online

    • Screen time, digital balance, and mental health online

    • Healthy relationships online and recognising harmful behaviour

    • AI, deepfakes, and navigating misinformation

    • Gaming safety and in-game interactions

    • Radicalisation awareness and staying safe in online communities

    • LGBTQ+ safety and finding affirming spaces online

    For Educators, Youth Workers & Professionals, sessions cover:

    • Safeguarding in digital and virtual environments

    • Supporting young people experiencing online harm

    • Understanding the online world young people inhabit

    • AI literacy and responsible use in education and youth work

    • Staff digital wellbeing and healthy boundaries with technology

    • Organisational online safety policy and best practice

    • Virtual reality safeguarding and immersive environment safety

    All programmes are delivered in person or online, and can be adapted for primary schools, secondary schools, youth organisations, community groups, higher education settings, and professional teams. Sessions are built around real scenarios, open conversation, and practical tools — because the best online safety education doesn't just inform, it empowers.

  • Being safe online isn't just about rules — it's about building genuine confidence, critical thinking, and the skills to navigate digital spaces ethically, safely, and on your own terms.

    HoloGen's online safety and digital wellbeing programmes are designed to be fun, creative, and genuinely accessible — not dry, lecture-based tick-box exercises. Every session is tailored to the specific age group, setting, and audience it's designed for, whether that's young children encountering the internet for the first time, teenagers navigating social media and online identity, or professionals developing their own digital literacy and safeguarding practice.

    For Young People, sessions cover:

    • Social media safety and digital reputation

    • Cyberbullying, online harassment, and what to do

    • Privacy, data, and understanding what you share online

    • Screen time, digital balance, and mental health online

    • Healthy relationships online and recognising harmful behaviour

    • AI, deepfakes, and navigating misinformation

    • Gaming safety and in-game interactions

    • Radicalisation awareness and staying safe in online communities

    • LGBTQ+ safety and finding affirming spaces online

    For Educators, Youth Workers & Professionals, sessions cover:

    • Safeguarding in digital and virtual environments

    • Supporting young people experiencing online harm

    • Understanding the online world young people inhabit

    • AI literacy and responsible use in education and youth work

    • Staff digital wellbeing and healthy boundaries with technology

    • Organisational online safety policy and best practice

    • Virtual reality safeguarding and immersive environment safety

    All programmes are delivered in person or online, and can be adapted for primary schools, secondary schools, youth organisations, community groups, higher education settings, and professional teams. Sessions are built around real scenarios, open conversation, and practical tools — because the best online safety education doesn't just inform, it empowers.

  • AI is already reshaping how we work and create. These sessions — from introductory tasters to advanced practice — help educators, youth workers, and creative teams engage with AI tools critically, creatively, and with real confidence.

  • Some young people face barriers that make traditional youth work hard to reach — geographic isolation, disability, social anxiety, neurodivergence, or simply a lack of safe local spaces. VYEF was built for them.

    Developed by HoloGen through real delivery across Ireland, the UK, Europe, and the US since 2018, the Virtual Youth Engagement Framework is a structured, values-led model for doing meaningful youth work inside immersive environments. It treats virtual reality not as a gimmick or a novelty, but as a legitimate facilitated social space — one where young people can connect, create, and participate on equal terms regardless of where they are or what barriers they face.

    VYEF is not a product. It is a framework — flexible, ethical, and designed to be adopted and shaped by the organisations that use it. It has been tested and refined across four countries, with young people facing a wide range of challenges including rural isolation, physical disability, autism spectrum disorder, social anxiety, and lack of access to affirming local provision.

    The outcomes are consistent across every context — greater confidence, stronger communication skills, meaningful social connection, and real pathways into further engagement, education, and opportunity.

    HoloGen works alongside organisations to design, implement, and sustain VYEF programmes — providing facilitator training, safeguarding frameworks, equipment guidance, and ongoing support every step of the way.Learn more about VYEF →

Line drawing of a cat wearing sunglasses on a black background.

How We Work

HoloGen works with a wide range of organisations and individuals, including youth organisations and youth services, primary and secondary schools, further and higher education institutions, community and voluntary organisations, creative and cultural bodies, local authorities and statutory agencies, EdTech startups and social enterprises, and funders and programme commissioners.

If you work with young people, educators, or communities — and you want to do something meaningful with emerging technology — we'd love to hear from you.

All sessions are fully customisable and designed to be accessible for diverse groups. Partners can also access equipment provision, onboarding support, and follow-up guidance to ensure smooth integration and lasting impact.

Client Roster

  • Barry is a passionate advocate for using VR to empower young people. His deep knowledge, client-focused approach, and future-facing insight make him a supportive and inspiring collaborator.

    Digital Youth Work Lead, UK

  • HoloGen provided expert guidance throughout my EdTech startup journey, from product validation using VR to building our MVP with AI-driven role-play tools. Barry's rare blend of creativity and technical insight made him an invaluable partner

    EdTech Founder, UK/Ireland

  • Working with Barry has been a total privilege. His depth of knowledge of how VR can be applied to social care and other settings is extremely comprehensive. He has guided us through every step of the process of setting up a VR project. He has a real understanding of both youth work and immersive technologies and his passion for the work is infectious.

    EPIC Ireland

  • Barry and his colleagues designed a simple and practical working model to bring my business into the VR marketplace. Now I can say “obviously VR will impact on all our lives just as e-commerce has done over the past 30-years.” Having a ‘Virtual Reality’ presence is essential, HoloGen indispensable.

    The Dog Internet, Ireland

  • Barry delivered 4 online sessions introducing us to VR opportunities. He also created Cities of Learning space on AltSpace and facilitated 3 VR sessions with our participants. Barry is a VR learning and training expert.

    Cities of Learning Project Lithuania

  • Barry is a creative force at the intersection of people and technology. A true ideas machine with a rare depth of care and insight.

    Founder, Creative & Immersive Lead, Ireland

  • Barry is a wealth of knowledge in the realm of virtual reality, and how it relates with youth programming. Through his guidance, we’ve been able to develop a VR model for afterschool programs across the globe, which includes ongoing professional development for educators, youth-focused activities, and the global distribution of 400 Meta Quest 2s across 19 countries.

    Technology Clubhouse Manager, USA

Ready to change the way you work with tech?