At HoloGen, we specialise in empowering professionals and new learners through innovative workshops spanning Extended Reality (XR), Artificial Intelligence (AI), Blockchain, and the application of STEM/STEAM learning in the form of mini game design. Our comprehensive training not only equips participants with the skills necessary to excel in the digital age but also supports all members of society in understanding and harnessing new technologies.

We have a particular focus on working with harder to reach members of our communities in both formal and non-formal settings, bridging the gap between traditional education and emerging technologies. Whether in classrooms or community centres, our programs foster exploration and innovation, preparing individuals for the challenges and opportunities of tomorrow’s world.

Additionally, we provide seamless integration support for XR technologies, ensuring that our training initiatives have maximum impact and relevance in today’s rapidly evolving technological landscape. Join us at HoloGen to embark on a journey of discovery and transformation in the realm of emerging technologies and education.

It was great working with Barry/HoloGen on training our partners in taking first steps of using VR in Cities of Learning EU Network. Barry delivered 4 online sessions introducing us to VR opportunities. He also created Cities of Learning space on AltSpace and facilitated 3 VR sessions with our participants. Barry is a VR learning and training expert.

Nerijus Kriauciunas - Project Lead, Cities of Learning Project Lithuania

We’ve collaborated with the PowerU program in collaboration with SBX. My role in particular was introducing technologies that are prominent in the AEC industry. A big emphasis during PowerU was XR tech. As an example, we introduced the Microsoft HoloLens to students as well as Meta Quest VR (formerly Oculus) and introduced 3D design in both 2D and 3D learning environments. XR tech as a 21st-Century skill is, or will be, in high demand in the fields of AEC in particular and the goal of PowerU was to introduce students to these technologies to build interest in potential future careers.

Gustavo Madrigal, Director, Creative Tech Learning & Development, ListoAmerica, USA

Barry is a wealth of knowledge in the realm of virtual reality, and how it relates with youth programming. Over the last year, The Clubhouse Network has been working with Barry to build a global VR initiative across our network of 120+ youth serving organizations. Through his guidance, we’ve been able to develop a VR model for afterschool programs across the globe, which includes ongoing professional development for educators, youth-focused activities, and the global distribution of 400 Meta Quest 2s across 19 countries. The connections we’ve made through HoloGen have provided TCN the opportunity to partner with new educators from across Europe and the USA. We’re eternally grateful for Barry’s partnership and look forward to expanding our reach in the coming years. This is only the begining!

Stephanie Rosario Rodriguez, Clubhouse Community Manager, Technology Clubhouse Manager, USA

“Virtual Reality is totally irrelevant to my business” is typical of a statement I fully agreed with a few months ago before collaborating with HoloGen. Barry and his colleagues designed a simple and practical working model to bring my business into the VR marketplace. Now I can say “obviously VR will impact on all our lives just as e-commerce has done over the past 30-years.” Having a ‘Virtual Reality’ presence is essential, HoloGen indispensable.

Ciaran Walsh - CEO, The Dog Internet, Ireland

Working with Barry has been a total privilege. His depth of knowledge of how VR can be applied to social care and other settings is extremely comprehensive. He has guided us through every step of the process of setting up a VR project for young people and is incredibly generous with his time. He has a real understanding of both youth work and immersive technologies and his passion for the work is infectious. Barry’s work is truly pioneering, and we feel exceptionally lucky to have the opportunity to work with him. For anyone who is in any way unsure about VR, Barry will show you the massive potential for VR to offer safe, connected and meaningful spaces. We actually cannot recommend Barry highly enough.

Kate Bluett - Project Lead, EPIC Ireland


In the coming years, the global population of gamers under 30 is set to surpass 3 billion, signalling a profound shift in digital engagement. Our service leverages multi-user digital platforms and immersive technologies, including VR, to tap into this burgeoning demographic’s digital fluency. Moreover, our immersive experiences offer a compelling solution to bridge gaps for learners facing challenges such as rural isolation, disabilities, or anxiety. By harnessing the power of immersive technologies, we provide impactful solutions that connect, engage, and empower learners in innovative ways.


XR stands for “Extended Reality,” which encompasses technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies blend the physical and digital worlds to create immersive experiences where users can interact with virtual elements in real-world environments or entirely virtual spaces.


XR in education has the potential to transform the learning experience, making it more engaging, effective, and inclusive across wide regions.

Get in touch with HoloGen

Let us help you find the perfect XR solution for your business or organisation


Read our blog post on Virtual Reality Industry News


Email – hello@hologen.org


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Dublin City University, Collins Ave Ext, Whitehall, Dublin 9 , IRL.